
Media Specialization
Video Games & Cinema.
Sound techniques for interactive media
Master the art of audio for video games and cinema. From sound design to surround mixing, become an expert in immersive media.
Standard
Industry Partners
VIDEO GAMES.
CINEMA.
Master interactive audio
Become an audio expert for video games and cinema. This unique program trains you in the latest sound integration and surround mixing technologies for immersive media.
Specialized Studios
3D Audio- Labs equipped for spatial sound.
- Workstations dedicated to Wwise integration.
- Access to the latest surround mixing consoles.
Alumni Network
Career- Alumni at Ubisoft, Eidos, MELS.
- Partnerships with major Montreal studios.
- 45 hours of possible specialized internship.
Focus
Complete Program – 4 Sessions
An intensive training covering all aspects of audio for interactive media and cinema.
SESSION 01 — Foundations
Introduction to the industry and professional tools
Courses
4 fundamental courses
Focus
DAW, Recording, MAO
Digital Audio Workstation
- Pro Tools environment
- Protocols and routing
- DAW structure
- Problem solving
Intro to Sound Design
- Sound design principles
- Creating sound assets
- Tools and techniques
- Project management
Recording 101 for Video Games & Cinema
- Microphones and consoles
- Recording techniques
- Foley and sound effects
- Dialogue recording
Audio Industry
- Video game and cinema ecosystem
- Copyright
- Audio professions
- Professional ethics
SESSION 02 — Development
In-depth post-production techniques
Courses
4 specialized courses
Focus
Post-prod, Mixing, Creation
Audio Post-Production
- Sound design and editing
- Audio/video synchronization
- Stereo mixing
- Industry standards
Sound Mixing I
- Level balancing
- EQ and dynamics
- Spatial positioning
- Mixing techniques
Audio for Video Games I
- Basic audio integration
- Game engines
- Interactive audio
- Optimization
Sound Processing
- Effects and processors
- Audio restoration
- Time manipulation
- Sound synthesis
SESSION 03 — Specialization
Advanced techniques for interactive media
Courses
4 advanced courses
Focus
Wwise, 3D Audio, Cinema
Cinema Sound Mixing
- Surround mixing
- Broadcast standards
- Stem management
- Mastering for picture
Sound Environments
- Immersive and 3D audio
- Ambisonics and binaural
- Dynamic spatialization
- Virtual reality (VR)
Audio for Video Games II
- Advanced Wwise integration
- Complex interactive systems
- Procedural audio
- Debugging and profiling
Career Management I
- Game and cinema market
- Portfolio and demo reel
- Networking
- Professional communication
SESSION 04 — Projects & Internship
Practical application and career preparation
Courses
Projects + Internship
Focus
Portfolio, Final Projects
Video Game Project
- Complete sound integration
- Team collaboration
- Audio testing
- Final presentation
Post-Production Project
- Sound design for a short film
- Final mix
- Deliverables
- Critical analysis
Career and Project Management
- Market analysis
- Entrepreneurship
- Interview preparation
- 45-hour internship or project
Admission
Ready to realize your potential?
Join the 5,000+ professionals trained by Musitechnic since 1987.
Training
960 hours
Internship
45 hours
Diploma
Official A.E.C.