Game Audio Studio

    Media Specialization

    Video Games & Cinema.

    Sound techniques for interactive media

    Master the art of audio for video games and cinema. From sound design to surround mixing, become an expert in immersive media.

    Standard

    Industry Partners

    Cubase
    Ableton
    Studio One
    Universal Audio
    Wwise
    FabFilter
    Waves
    iZotope
    Native Instruments
    Pro Tools
    Cubase
    Ableton
    Studio One
    Universal Audio
    Wwise
    FabFilter
    Waves
    iZotope
    Native Instruments
    Pro Tools
    Media • Montreal960+ hoursA.E.C. Diploma

    VIDEO GAMES.
    CINEMA.

    Master interactive audio

    Become an audio expert for video games and cinema. This unique program trains you in the latest sound integration and surround mixing technologies for immersive media.

    Specialized Studios

    3D Audio
    • Labs equipped for spatial sound.
    • Workstations dedicated to Wwise integration.
    • Access to the latest surround mixing consoles.

    Alumni Network

    Career
    • Alumni at Ubisoft, Eidos, MELS.
    • Partnerships with major Montreal studios.
    • 90 hours of specialized internship.

    Focus

    Complete Program – 4 Sessions

    An intensive training covering all aspects of audio for interactive media and cinema.

    SESSION 01 — Audio Foundations

    Introduction to the industry and professional tools

    SESSION 01

    Courses

    4 fundamental courses

    Focus

    DAW, Recording, MAO

    The Audio Industry

    • Industry, organizations and job types
    • Copyright and professional ethics
    • Different fields related to audio
    • Roles of each profession and production types

    Digital Audio Workstation

    • Pro Tools environment: navigation and organization
    • MIDI protocol: messages, routing, controllers
    • DAW structure: hardware and software
    • Common problem solving

    Audio Recording 101

    • Microphones, speakers, consoles
    • Preamplifiers, equalizers, dynamic modifiers
    • Connecting recording equipment
    • Multitrack recording

    Introduction to MAO

    • Computer-assisted music concepts
    • Creation and programming of MIDI sequences
    • Ableton Live exploration
    • Workflow for digital music creation

    SESSION 02 — Media Audio

    In-depth post-production techniques

    SESSION 02

    Courses

    4 specialized courses

    Focus

    Post-prod, Mixing, Creation

    Sound Design for Games

    • Interactive sound design principles
    • Creating sound assets for games
    • Audio middleware software
    • Project management in development environments

    Audio Mixing 101

    • Balancing sound levels
    • Equalization and dynamic range management
    • Positioning and movement of sound elements
    • Mixing adapted to different musical styles

    Music Creation 101

    • Synthesis methods: additive, subtractive, FM, granular
    • Envelopes, filters and modulators
    • Sampling techniques
    • Programming musical sequences

    Audio Post-production

    • Sound design and editing
    • Audio/video synchronization
    • Stereo mixing for TV and cinema
    • Audiovisual industry standards

    SESSION 03 — Game Specialization

    Advanced techniques for interactive media

    SESSION 03

    Courses

    4 advanced courses

    Focus

    Wwise, 3D Audio, Cinema

    Audio Integration with Wwise

    • Full mastery of Wwise middleware
    • Events, containers and mixing structures
    • Game parameters (RTPC) and switches
    • Audio resource optimization

    Immersive and 3D Audio

    • Sound design in 3D space
    • Ambisonics and binaural techniques
    • Audio for virtual reality (VR)
    • Dynamic sound spatialization

    Advanced Post-production

    • Surround mixing for cinema
    • Foley and sound effect recording
    • Dialogue editing and ADR
    • Mastering for various broadcast media

    Media Career Management

    • Game and cinema industry market
    • Building a portfolio and demo reel
    • Networking and job searching
    • Professional communication

    SESSION 04 — Projects & Internship

    Practical application and career preparation

    SESSION 04

    Courses

    5 courses + Internship

    Focus

    Portfolio, Final Projects

    Video Game Project

    • Full sound integration in a game level
    • Collaboration with developers
    • Audio testing and debugging
    • Final project presentation

    Cinema Project

    • Complete sound design for a short film
    • Final surround mix
    • Post-production deliverable management
    • Critical analysis of final output

    Music Creation 201

    • Music composition applied to image
    • Audio/video sync and timecode
    • Development of themes and motifs
    • Production workflow for audiovisual projects

    Critical Listening

    • Critical listening with technical analysis grid
    • Psychoacoustics and frequency bands
    • Different steps of audio mastering
    • Optimization according to distribution standards

    Internship and Final Project

    • Job market analysis
    • Entrepreneurship and basic accounting
    • Portfolio, CV and professional website
    • 90-hour internship or end-of-year project

    Admission

    Ready to realize your potential?

    Join the 5,000+ professionals trained by Musitechnic since 1987.

    Training

    960+ hours

    Internship

    90 hours

    Diploma

    Official A.E.C.

    Focus

    Games & Cinema

    Team

    MEDIA EXPERTISE

    Our instructors are active professionals in Montreal's largest video game and post-production studios.

    Iohann Miller

    Iohann Miller

    Sound Design & Mixing

    Mikaïl Figols

    Mikaïl Figols

    Production & Composition

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    Bienvenue Welcome