
Media Specialization
Video Games & Cinema.
Sound techniques for interactive media
Master the art of audio for video games and cinema. From sound design to surround mixing, become an expert in immersive media.
Standard
Industry Partners




















VIDEO GAMES.
CINEMA.
Master interactive audio
Become an audio expert for video games and cinema. This unique program trains you in the latest sound integration and surround mixing technologies for immersive media.
Specialized Studios
3D Audio- Labs equipped for spatial sound.
- Workstations dedicated to Wwise integration.
- Access to the latest surround mixing consoles.
Alumni Network
Career- Alumni at Ubisoft, Eidos, MELS.
- Partnerships with major Montreal studios.
- 90 hours of specialized internship.
Focus
Complete Program – 4 Sessions
An intensive training covering all aspects of audio for interactive media and cinema.
SESSION 01 — Audio Foundations
Introduction to the industry and professional tools
Courses
4 fundamental courses
Focus
DAW, Recording, MAO
The Audio Industry
- Industry, organizations and job types
- Copyright and professional ethics
- Different fields related to audio
- Roles of each profession and production types
Digital Audio Workstation
- Pro Tools environment: navigation and organization
- MIDI protocol: messages, routing, controllers
- DAW structure: hardware and software
- Common problem solving
Audio Recording 101
- Microphones, speakers, consoles
- Preamplifiers, equalizers, dynamic modifiers
- Connecting recording equipment
- Multitrack recording
Introduction to MAO
- Computer-assisted music concepts
- Creation and programming of MIDI sequences
- Ableton Live exploration
- Workflow for digital music creation
SESSION 02 — Media Audio
In-depth post-production techniques
Courses
4 specialized courses
Focus
Post-prod, Mixing, Creation
Sound Design for Games
- Interactive sound design principles
- Creating sound assets for games
- Audio middleware software
- Project management in development environments
Audio Mixing 101
- Balancing sound levels
- Equalization and dynamic range management
- Positioning and movement of sound elements
- Mixing adapted to different musical styles
Music Creation 101
- Synthesis methods: additive, subtractive, FM, granular
- Envelopes, filters and modulators
- Sampling techniques
- Programming musical sequences
Audio Post-production
- Sound design and editing
- Audio/video synchronization
- Stereo mixing for TV and cinema
- Audiovisual industry standards
SESSION 03 — Game Specialization
Advanced techniques for interactive media
Courses
4 advanced courses
Focus
Wwise, 3D Audio, Cinema
Audio Integration with Wwise
- Full mastery of Wwise middleware
- Events, containers and mixing structures
- Game parameters (RTPC) and switches
- Audio resource optimization
Immersive and 3D Audio
- Sound design in 3D space
- Ambisonics and binaural techniques
- Audio for virtual reality (VR)
- Dynamic sound spatialization
Advanced Post-production
- Surround mixing for cinema
- Foley and sound effect recording
- Dialogue editing and ADR
- Mastering for various broadcast media
Media Career Management
- Game and cinema industry market
- Building a portfolio and demo reel
- Networking and job searching
- Professional communication
SESSION 04 — Projects & Internship
Practical application and career preparation
Courses
5 courses + Internship
Focus
Portfolio, Final Projects
Video Game Project
- Full sound integration in a game level
- Collaboration with developers
- Audio testing and debugging
- Final project presentation
Cinema Project
- Complete sound design for a short film
- Final surround mix
- Post-production deliverable management
- Critical analysis of final output
Music Creation 201
- Music composition applied to image
- Audio/video sync and timecode
- Development of themes and motifs
- Production workflow for audiovisual projects
Critical Listening
- Critical listening with technical analysis grid
- Psychoacoustics and frequency bands
- Different steps of audio mastering
- Optimization according to distribution standards
Internship and Final Project
- Job market analysis
- Entrepreneurship and basic accounting
- Portfolio, CV and professional website
- 90-hour internship or end-of-year project
Admission
Ready to realize your potential?
Join the 5,000+ professionals trained by Musitechnic since 1987.
Training
960+ hours
Internship
90 hours
Diploma
Official A.E.C.
Focus
Games & Cinema
Team
MEDIA EXPERTISE
Our instructors are active professionals in Montreal's largest video game and post-production studios.

Iohann Miller
Sound Design & Mixing

Mikaïl Figols
Production & Composition