Mixing for Film VS Mixing for Gaming
How do you mix content that is dynamically controled by the user? This is the challenge when mixing audio for video games. It is even harder to do when we want to give the user a full cinematic experience!
This is the direction that Yves Breton (Musitechnic graduate and Directeur audio Ubisoft Mtl) and Arnaud Noble (Senior Audio Artist Ubisoft Mtl) have taken to create the interactive cinematic environment for the video game “For Honor” by UbiSoft.